THE SAMR MODEL
The SAMR Model is a method used in implementing technology to impact teaching and learning. It was developed by Dr. Ruben Puentedura and you can find his research here or for a simple one-page breakdown of the original SAMR Model with examples, click here. For those of you who understand the SAMR model, I invite you to take a look at Allan Carrington’s creation of the The Pedagogy Wheel 2.0 (an update of the original).
Carrington’s 2.0 wheel has student transformation at the core of technology implementation. He tells educators to integrate technology “into the fabric of learning and teaching.” It isn’t about the technology. It is about integrating to empower students and not just to engage or entertain students.
The use of technology in my classroom as outlined in this DreamIt Project crosses back and forth from all levels of the SAMR Model. (visual of the samr model with definiton) This is important in my classroom because I have to build technology literacy among my students prior to redefinition teaching and learning through technology. You will notice that I begin with simple substitution tasks with clear explanations and directions and as my students begin to grow in their technology literacy, the tasks become much more open ended and we then begin to redefine teaching and learning through the use of technology.
The use of technology in my classroom as outlined in this DreamIt Project crosses back and forth from all levels of the SAMR Model. (visual of the samr model with definiton) This is important in my classroom because I have to build technology literacy among my students prior to redefinition teaching and learning through technology. You will notice that I begin with simple substitution tasks with clear explanations and directions and as my students begin to grow in their technology literacy, the tasks become much more open ended and we then begin to redefine teaching and learning through the use of technology.
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The DreamIt Project is an assignment for Michigan State University's Master of Arts in Education Technology course CEP 800. The purpose of this assignment is to see how students will "intelligently integrate new technologies to help student understanding within [their] subject area in a transformational way." The ideas of this program and project are centered around TPACK.
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